![]() ![]() Da!'s Thunder Cross-esque secret boss (exclusive to this collection) is pretty legit, too. Especially Gokujou's simultaneous multiplayer, which I believe wasn't in the Super Famicom version. Oh, but it's not like the games aren't damned good fun. And both games allow you to start off from any previously cleared stage, a feature disturbingly absent from the PSP Parodius collection. It does, however, have proper Memory Card support despite it's age, a feature disturbingly absent in quite a few of the PS1 shooters that succeed it (yo, Darius Gaiden). Of the Japanese PS1 launch titles, it's aged the most gracefully, despite (or because of) being no-frills, arcade-perfect ports of two older games. Zeloz - This collection itself is perhaps more fascinating than it's contents. #148 - Gokujou Parodius Da! Deluxe Pack (PS1/SAT) Driver isn't much to look at nowadays, but my god it was amazing in its day. ![]() I actually have a VHS tape full of my favorite moments. Afterwards you could go into director mode, replay the whole thing, and add in dramatic camera angles. Driver had a story mode, but I spent 95% of my time just driving around in free roam mode, getting police to chase me, then trying to make the most spectacular car pileups possible. Rhete - This was my fuck around in an "open world" game before Grand Theft Auto was a thing. #149 - Driver: You Are the Wheelman (PS1) You could do all sorts of tricks for points, but a little broken by the fact that spinning around like a goddamn helicopter could score you more points than anything else ever. Huh!Ĭarmichael Micaalus - Fun snowboarding game. Which would make sense, because I just learned while writing this blurb that both games were developed by the same company, Microcabin. Rhete - The second strategy RPG I ever played, it felt like a bigger, better version of Guardian War. #151 - Mystaria The Realms of Lore (Blazing Heroes) (PS1) 3D environments, being chased by police, and a real sense of danger when you started to go as fast as possible, which almost always resulted in you smashing into oncoming traffic. ![]() Rhete - One of the few games worth owning on the 3DO, the original Need for Speed was pretty amazing for the time. Turn the gravity to minimum and jump across the warehouse level while spinning around firing missiles. The multiplayer is also quite good, and gives numerous options including gravity alteration. The weapons are awesome, and the levels give plenty of chances to use them. The plot is absolute garbage, but you shouldn't play these games for plot anyway. Yet because it dispenses with missions, and tends to run at a framerate in the double digits, I actually like it. The models look a little better, but the game is full of bugs and glitches. Sunburstbasser - The second Turok game was not good. 3D fighters were an emerging genre at the time, and this was one of the early games that really got it right. The story was also real good as well.ĪdmiralMaxtreme - This was the flagship fighter for the Saturn, and one of the games that really carried the system. It's a mix of old school Shin Megami Tensei in terms of its gameplay (You summon demons and can talk demons into joining you) but in a more cyberpunk world. The game itself was rather fun to play through, even though it never came out in America till the 3DS version came out. No - Soul Hackers is a game that had a cyberpunk universe and I love those kinds of universes. #155 - Devil Summoner: Soul Hackers (PS1/SAT) ![]()
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